Gris – Review



Indie games are creative products where studios often take on certain risks in order to make a difference. Whether it’s gameplay with peculiar mechanics, or a visual that escapes the usual, there are several possibilities that, in many situations, catch us off guard. In Gris’s case, it’s clearly the visuals that deserves the big slice of attention, as the level design and colour palette can easily steal anyone’s attention.

The game puts us in the shoes of a young girl and the adventure that follows reflects the journey of someone trying to overcome the inevitable negative situations of life, while also trying to overcome a constant inner struggle with her feelings. Gris doesn’t exactly have a goal or something to show us where to go. In a very natural way, we end up going through the different levels, overcoming obstacles with the help of various skills that become available throughout the adventure. Gris is a platform game with a few puzzles along the way. In most situations, these don’t offer much of a challenge, but I see that as something positive. The title is already loaded with melancholy and sadness, but rather than being challenged, the most important thing here is the experience and what the player takes from it.




The journey we take is loaded with visually stunning moments and the excellent soundtrack ends up giving them even more emphasis. And speaking of soundtrack, it fits perfectly into an experience that is transmitted to us in a very simple way but, at the same time, with an intensity that raises each moment to something very special. Each area of the game has a different tone, almost as if it were a specific theme for each place. One of the areas I liked the most is underwater and the gameplay changes in that space. If the game itself has already conveyed total inner peace, despite the constant battle against melancholy, it’s in the underwater world that I’ve been provided with some more delicious moments of exploration. Truth be told, any level can offer something different, where the next one always manages to overcome the previous one in terms of visual impact.




Gris is a title that can easily capture the attention of an audience that usually lives far away from what is done in video games. More than a game, Gris is living a work of art in a gallery of excellence and with a musical accompaniment worthy of its quality. It’s obvious that everyone can live Gris in a different way, but it’s almost impossible to reach the end and not be marked with something they may have experienced in the four to five hours of this adventure. No matter how many words I may try to use to explain this game, I believe that only living it in the first person will allow everyone to understand what I felt and tried to describe in this review. It’s not a coincidence that this game was considered by many to be one of the best from 2018.

Just to conclude, if it wasn’t explicit enough, Gris is an experience that shouldn’t be ignored.


Release Date: 13 December 2018
Developer: Nomada Studio
Publisher: Devolver Digital
Genre: Plataformas, Puzzles
Platforms: Microsoft Windows, Playstation 4, Nintendo Switch, iOS e MacOS

Autor: Pedro Simões

Um apaixonado por videojogos e apreciador de anime. Por vezes, possuidor de opiniões pouco populares.

2 pensamentos

  1. This is a game I’ve had my eye on for a while and this review only reinforces that. However, you mention that this game is Indian. Isn’t the studio based in Barcelona?


    1. omg… I guess I was too tired yesterday night when I was doing the translation. I meant “Indie Game”! If you check the beggining of the portuguese version, it mentions that. Thanks for pointing that out! It’s rectified now.

      If you had your eyes in it for a while, then give it a try. If you have Xbox Game Pass on PC, then you can play it there. If not, its worth to buy it anyway. Thanks for reading the review. 😉


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