Sleeping Dogs was a game I bought the first day it came out – August 14th, 2012. After almost 8 years, I played again and finished for the second time. Although I bought the remaster version in 2017 and started playing at the time, other games came up and this one was left behind. It’s worth noting that when I played on Xbox 360, I got all the achievements, and after so many hours of playing, having the will to come back clearly means the game is worth it. Or at least, that’s my opinion.
The narrative revolves around the Wei Shen cop, who infiltrates the Chinese mafia and for a long time lives in a constant double personality. His roots belong to that less good side of society and at some point an internal conflict begins. Wanting to do his job but, at the same time, not wanting to harm some people within the gang, he starts to trigger certain events that will have short-term consequences.
Overall, Sleeping Dogs tells a good story and the decent set of characters ultimately helps in this regard. It’s a narrative with some twists and turns, but no big surprises. This is a game that, in my opinion, has something quite unique. An open world in the middle of Hong Kong and one that recreates very well the world of the famous Triads.
Funny how something happened that I couldn’t remember. The entrance to the final mission reminded me of an equal situation present in Red Dead Redemption 2. Wei begins to remember moments that took place throughout his journey, phrases from his companions and others, which left him very conflicted mentally for his double situation. A very interesting detail, considering that Red Dead Redemption 2 did the same and I thought it was the first time I had seen such a thing. Merit for Sleeping Dogs.
Gameplay is what we’re used to in this kind of game. An open world with various secondary activities and where, in many of them, we act as police to prevent less positive acts in the streets. I want to highlight the fight with a focus on Kung-fu and where we can learn more moves in the Dojo. In fact, this is one of my favourite points of the game, because during the combats, we can defeat enemies with the help of elements/traps present in the scenario. Telephone booths, dumpsters, switchboards, fans or tables with electric saws are just some of the objects we can interact with. Needless to say, these are quite brutal “fatalities” to see.
The design of the city is another positive point. There are more modern areas with large buildings and interesting architectures, and more traditional ones where you can see some temples available to explore. The city isn’t extremely big, but it’s enough for us not to feel like we can be anywhere in a matter of seconds. Well, actually, instead of driving, we can take a taxi and then yes, it is in a matter of seconds. Since I’m talking about travelling, you can buy several cars or motorbikes. Besides that, we can also buy a lot of clothes, in order to make the character as unique as possible. The customization of the clothes is considerable, but unfortunately it’s the only aspect in the game where it’s possible to do it.
After finishing the campaign again, I can say that it was worth replaying after all this time. In my opinion, it’s still a very special game because, as I said before, it ends up offering something that you don’t see much of today. And you know what? Even after getting all the achievements of the game on Xbox 360, I feel like continuing to play and do the same on Playstation 4. Is that crazy? Maybe. Is it still fun? Yes, it is!